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26 free Mac music-making tools
Home Browse Search Results Results for: Open Source Commercial. Planning 8 Mature 4 Inactive 1. User Interface User Interface Graphical Plugins 2 Excel 1. Freshness Freshness Recently updated Then your future releases will be synced to SourceForge automatically. Sync Now. Save Time NOW. KoBalt Kobalt is a midi sequencer and audio mixer application, working with plugins for original sound generators synthetisers and drumkits and sound effects reverb, delay, distortion FlowSC Flow Sequencer-Controller FlowSC is a framework and application for real time control of live computer music performance using Csound, midi , and OSC, with a special focus toward multi-user improvisation and fast high level interaction.
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Check out Slashdot Now. Compositix A production-quality music creation tool for Linux. Alacrity Midi Sequencer Alacrity is a midi sequencer that runs on all known platforms. Upon completion, you can view detailed reports about your connection. Host on your own infrastructure or use ours. For licensing, inquire today. Now you should be looking at something like this:. This is a layer. It's composed of a honeycomb of cells arranged in 17 columns of 12 rows each.
Each cell corresponds to a musical note which will sounds if you click it using your left mouse button and assuming you have something ready to make noises in response to notes on MIDI channel 1.
Let's take a close look, from the Layer menu select Show Notes and you should see this instead:. The notes aren't spread out randomly but follow a pattern called a 'Harmonic Table'. For example, if you've played a keyboard, this group should look familiar:.
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But if all you could do was click little hexes you'd be worse off than just using your keyboard so let's get a taste of what Elysium can do! Then add a note.
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Now do the same to add a note 2 or 3 hexes directly north of the hex you added the generator to. You should end up with something like this:. Now the player is running and the generate will generate a series of playheads the moving red hexes that will travel up the screen.
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You should hear a note played when the playhead is generated and another note played as the playhead enters the cell with the second note token we put down. If you're not hearing those make sure you have Elysium routing its MIDI to a compatible sound-producing application. Note that it doesn't play a note for each hexes the playhead travels over, only the hexes with a note token specifically assigned to them by you. Stop the player again. If the layer has focus you can do that with the Enter key otherwise try the transport control in the player inspector.
That's this one:. Elysiums inspectors are kind of scary looking and, in truth, they are not as well designed as they could be. But the good news is that once you have learned how to operate one control, pretty much all the other controls in all the inspectors work the same way. Also many of the controls are duplicated across the different inspectors so there really isn't as much to learn as you might, at first, think. So with the tempo set at it's default of there are 2 beats each second. In practical terms that means a playhead moves twice and can potentially play two notes per second.
The value of the tempo knob is set in the controls in the left hand green box. You can either type a value in to replace or use the stepper controls to move the value up and down. Start the player again and try typing in a value of and pressing enter to confirm, you don't need to press enter when you use the steppers though and see what happens. The two controls in the right hand green box allow you to assign an oscillator to the knob value. Using an oscillator gives the knob a dynamic value.
We'll get to that later. Now that you know how this works, you know how nearly all of the inspector controls work.
Let's take a look at another example, duration:. Do you notice how the hex with the upper note token is highlighted? That's the selected hex and you can see that I am now looking at the Hex Inspector which shows you what is on that hex. In this case just a note token.
If we had the hex with the generator selected you'd see more information. If you click on a hex with no tokens the hex inspector is, predictably enough, empty. Something you should notice is that the note information on the hex inspector looks similar to a group of controls on the player inspector. But the duration control on the hex inspector isn't quite the same as it's counterpart in the player inspector:.
Two things are different.
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The first is that we have a new inherit control which is, by default, checked. The second is that the controls for setting the value of the duration are grayed out and you can't use them. Duration is, as you might have guessed, how long in seconds the note will be played for. And the player sets the value as half a second. When inherit is checked this particular note will inherit its duration from somewhere else.
Uncheck it and you will see that the controls for setting the value become enabled. This means that the note is now free to use its own duration. Change the duration value to be 1. If the player is started you should be able to hear that the first note played is half a second long and the second note played is a full second long. You see Elysium is multi-layered and each layer gets its own cells and can have its own pattern.
It just happens that, in our previous example, we only have one layer. But here is an example of two layers:. In this case you can see I have named the layers by double clicking the layer name in the Layer Manager panel to describe what instrument I want them to play. This naming process is entirely optional and there is no pre-determined structure for how things work. You can have one layer playing multiple instruments or multiple layers playing the same instrument, Elysium doesn't care. What's important here though is that you understand the relationship between the player, layers, and tokens placed on layer cells.
If we bring up the layer inspector up you can see the whole picture of how duration is inherited The arrows show how one duration knob inherits from another. The player knob doesn't have an inheritance control because it is "the master control". So, by default, every note on layer 1 inherits its duration from the layer 1 duration knob which, in turn, inherits its value from the player duration knob.
If you were to add a second layer you could override the duration so that all notes on layer 2 had a duration of 2s. Turn any keyboard into an arranger keyboard with real time chord recognition. A very odd on-line experimental loop-based MIDI sequencer and drum machine. Studio One v3. MidiSwing v0. Audio Evolution v5. Liquid Notes. This is a music creation app that simplifies chords, scales, and harmonic movement. Guitar-oriented music sequencer and chord reference. MultitrackStudio 8.
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